The objective was to create a robust NPC behaviour system that dynamically reacts to in-game conditions such as time of day, weather, and day of the week. The system needed to handle complex, varying schedules for different NPCs, integrate seamlessly with the existing Dynamic Climate System, and remain flexible enough to add new behaviours without rewriting core logic.

How to Play: This is just the simulation of Npc behaviors, at different point of time. You can move around the map to observe Npc using the mouse right click. and go indoors and transition to others maps by left  mouse clicking the transition colliders. The transition colliders are in blue color for player to easily distinguish  it. 

Published 1 day ago
StatusReleased
PlatformsHTML5
Authorgursehajkamboj
Made withUnity

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